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History of the Buzz-In methods supported
by The Ultimate QuizShow (formerly Classroom Jeopardy)
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Buzz-In
Method
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Advantages
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Disadvantages
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Cost
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Players raise their hands
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No additional equipment needed.
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Hard to tell who raised their hand first.
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No additional cost
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Keyboard
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No additional equipment needed.
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A little cramped when playing with more
than 1 or 2 players.
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No additional cost
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Keyboard and
Y-Key, Key Dual Keyboard Splitter
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Spreads out the players.
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Need an additional keyboard.
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$50 for Y-Key, Key splitter.
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USB gamepads
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Players can be situated whereever the
gamepads will reach.
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4 USB gamepads, wires and extensions can
become tangled.
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About $10 per gamepad.
About $6 for each USB extension cable.
May need to purchase a 4 port USB hub if the computer
doesn't have 4 USB ports. (about $15 to $20)
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Buzzer systems
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Works great once you figure out how to
set them up.
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Expensive.
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$200 and up.
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Wireless numeric keypads
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Look Ma - no wires.
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Players can buzz-in for other players.
Range can vary greatly.
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About $30 per keypad.
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Remote controllers
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No wires. TV remotes are easily available
and inexpensive.
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None of which we are aware.
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About $6 for the remotes.
About $50 for the IR receiver.*
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